We Will Never As Humans Be Able To See 360°
We Will Never As Humans Be Able To See 360° (2016 – updated 2019) 3 copper domes lined with red velvet w 100cm, d 100cm h 200cm, OSVR headsets, Windows based VR ready PC’s, scaffolding, sound.
Stick your head in a copper dome and be transported into virtual worlds that display a post-truth mix of disconnected information, actions without conclusion, frustration, confusion and manufactured associations, wonderment, desire and manipulation of sequential understanding.
The project We Will Never As Humans Be Able To See 360° merges Clements’ sculptural structures with virtual reality to create multi-layered, immersive, sensory environments. Artists Sam Ingleson and Steve Oliver were commissioned by Clements to create new digital content specifically for the project.
This project would not have been possible without the unwavering support and expertise of Alasdair Swenson. For this project Swenson sourced and built the necessary hardware and developed the artworks using the Unreal Engine.
Images from exhibition at the Ridings shopping Centre Wakefield supported by a micro-commission from Axisweb and shown during Wakefield Artwalk 30th January 2019.
Accompanying film by Maria Ruban