We Will Never As Humans Be Able To See 360° (2016)

Installation shot at Caustic Coastal October 2016

VR content images Top content by Steve Oliver, middle by Sam Ingleson and bottom by Jo Clements

   

The project We Will Never As Humans Be Able To See 360° merges Jo Clements’ sculptural structures with virtual reality to create multi-layered, immersive, sensory environments. Artists Sam Ingleson and Steve Oliver were commissioned by Clements to create new digital content specifically for the project.

We Will Never As Humans Be Able To See 360° consists of 3 padded, copper ‘domes’ connected to Virtual Reality headsets. Each headset reveals VR content that weds a post-truth mix of disconnected information, actions without conclusion, frustration, confusion and manufactured associations. Experienced within the ‘safe’ dome like structures the works each create their own sense of dystopian unease, wonderment, desire and manipulation of sequential understanding.

This project would not have been possible without the unwavering support and expertise of Alasdair Swenson. For this project Swenson sourced and built the necessary hardware and developed the artworks using the Unreal Engine.

Shown at Caustic Coastal, Manchester October 2016.

Work consists of 3 Copper domes, calico padding, mdf, scaffolding. Media: OSVR headset, Windows based VR ready PC, Unreal Engine.